<< The Subterranean < Head Hunter | The White Hotel > The Witching Hour >>
The cluster of tat with a bale-out krab on it marks the crux, although reaching it is no picnic.
1) 6c, 15m. Climb to the tat and make a desperate move up and right (6c for shorties) to reach a good hold. Belay on the ramp.
2) 6a, 20m. Climb the wall above the centre of the ledge past a thread. Move back left to join and finish up Head Hunter at its flake. The original ivy and grass finish is a desperate struggle. It can be climbed in one pitch.
FA. Gary Gibson 26.3.85