Route Grade Votings
A great first pitch that tackles the bold arete. The second pitch is loose - The Grim Reaper provides an alternative finish.</br>1) 6a, 20m. Climb to a small roof, then move right to a steep flake. Gain jugs above that lead to the arete. Technical and bold moves lead to the fault-line. Belay a little higher on The Grim Reaper.</br>2) 5c, 18m. Ascend rightwards to a roof on the arete. Pull over leftwards and finish past hollow rock up the exposed top wall.
As I remember it from the FA, Pitch 1 was wonderful fingery climbing and pitch 2 was distinctly loose.