Ten Percent Special Area

Adjacent Areas
< No Grips Area  |  None >

Trad
Afternoon sun
Uphill
20 mins

No buttress description at present

Route (click for voting and user comments) Symbols Grade
1
Rock Special
12m. A challenging route with a hard start that is both reachy and technical. Start by a slim overlap 3m right of Happy Valley....
 
1 Stars
Reachy
Technical
Crimpy
E3 5c
2
Howling
12m. Good climbing that feels a little fluttery. From the start of Ten Percent Special climb the blank looking wall leftwards...
 
1 Stars
Technical
E1 5b
3
Ten Percent Special
12m. A compelling climb based around a pocketed scoop in the wall. Pull into the scoop then foot traverse rightwards beneath a...
 
1 Stars
Technical
Crimpy
E2 5c
4
Masungi
12m. Climb direct to the small whitebeam tree using some good flake holds low down.
 
Technical
HS 4b
5
The Avenger
12m. A short wall climb following the thin crack in the obvious brown streak
 
Technical
VS 4b
6
The Land of Fairies
12m. At the base of the wall to the right of the grassy gully is a small knee-high split flake. From the top of this pull onto...
 
Technical
E1 5b
7
Pitmungo
12m. The loose looking wall and crack system starting by a larger flake just right of The Land Of Fairies.
 S 4a
8
Château
12m. Climb up broken grooves to reach a tree and move left past this to finish.
 VS 4a
9
Unite
12m. Follow the steep reddish groove system immediately right of Château.
 S 4a
10
H Block
12m. Start at the foot of a slim groove with a painted white square at its base. Climb the groove and continue over the rounded...
 
Technical
E1 5a
11
Bay of Pigs
12m. An entertaining route that starts at the same point as H Block but then climbs the wall rightwards to reach a good crack...
 
1 Stars
Technical
E1 5b
12
The Tiger Awaits
12m. A good climb that feels slightly artificial at the start. Climb the crack, that contains a yew tree higher up for 1m, then...
 
1 Stars
Technical
E2 5b
13
The Heist
12m. Continue up the crack avoided by The Tiger Awaits and battle past the yew tree on its right-hand side. Follow the crack...
 
Technical
VS 4c
14
Stay Alert Malcolm
12m. This attractive wall climb follows the thin crack in the wall right of the yew tree. Climb up the crack keeping to the...
 
1 Stars
Technical
HVS 5a
15
Hyper Medius Meets Little Finger
12m. At the far end of Twilight Gully walls lies this test piece highball boulder problem, climb the short smooth wall to reach...
 
1 Stars
Technical
E3 5c
16
Little Fingers
12m. A short-lived route climbing the slim groove 2m right of Hyper Medius.
 
Technical
VS 4c
17
Fingerbobs
12m. Good technical climbing up the rounded arete that feels committing, protected by a single bolt.
 
1 Stars
Technical
Crimpy
E4 6a
18
Old Timer
12m. A poor route, start left of Orange Time at a blank wall. Climb to a crack and ledge then move right to a whitebeam tree...
 VS 5a
19
Orange Time
12m. An enjoyable pitch that is well protected. Start right of the white puckered stain at a flake crack. Follow this to a good...
 VS 4c
20
Home Time
12m. An excellent little pitch climbing the centre of the puckered wall, very well protected.
 
1 Stars
Technical
E1 5b
21
Fine Time
12m. Climb the blunt arete and wall to the ash tree.
 VS 4b
  • Latest Comments

    For TWILIGHT ZONE

    Bitter Ender
    "Could do with some of the loose blocks sorting out :/" 30/Jun

    Penetration Factor
    "Good climb, tricky start" 30/Aug

    High Impedance
    "A great traditional tussel" 25/Sep

    Jittering Tower
    "Yep - poor protection in the middle. The direct route through the crack is very ..." 30/May

    Disappear
    "New sport route to the left of "Spiderpig": "Charlie's Podium&q..." 05/Aug

    No Grips
    "Nice little route bold though 5c if you go direct at the start and better" 06/May

    Happy Valley
    "Nice, straightforward, not sustained, not much gear. Low in the grade I think." 08/May

    Jittering Tower
    "Poorly protected in the middle section and therefore should be E1" 06/May

    Search for comments