Finale Wall

Adjacent Areas
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Trad
Early morning sun
6 mins
Uphill
Sheltered

A series of bold or very bold faces split by arduous wide cracks. Few of the routes see many ascents; they are either too scary or too much like hard work.
Approach (see map on page 520) - From the West Face walk left under the block that is home to Gaia, and just round the corner.

Route (click for voting and user comments) Symbols Grade
1
Twin Cracks
The twin cracks in the groove, reached via steep corner.
 VD
2
Curtain Call
Climb a flake to the base of a slab then follow the polished (and chipped) pockets up its centre until holds lead up and left.
 
1 Stars
E1
3
Finale Wall Direct
16m. From the upper slab stride boldly out right - exposed - and climb the pockets to the top. Not too hard, but fluttery!
2 user comments
 
1 Stars
Fluttery
E2 5b
4
Cybertron Mission
The bald, blunt, bold arete from the big flake - scary!
 E6
5
Lawyer's Chimney
The left chimney, finish rightwards by floundering onto the slab or direct HS 4b. The next route provides a continuation.
 
Technical
Graunchy
HVD
6
Chancery Slab
The polished flutes and pockets up the short face above the col between the west and north faces.
 VS
7
Our Kid
Bridge the gap then bail right to access the hanging slab. Climb this rightwards, then centrally and with no gear!
 E4
8
Slanted and Enchanted
From runners on the jammed stone, bridge out and swing left to gain pockets, the arete and a sketchy finish.
 
1 Stars
E6
9
Jammed Stone Chimney
The chimney with the eponymous block is pretty much the expected battle, at half-height and again at the top.
1 user comment
 
Graunchy
VS