Adjacent Areas
< Hard Very Far Skyline Buttress | Far Skyline Buttress >
A secluded buttress which is a lesser companion to its neighbour Hard Very Far but still has a couple of good routes. Guidebook page 49.
| Route (click for voting and user comments) | Symbols | Grade | |
1 |
Triple Point 8m. Slap and flap over the flat roof as for Wild Thing. Step up to a good wire slot, then head left to the arete and sprint up... 3 user comments | 1 Stars Technical Fluttery | E1 5c |
2 |
Wild Thing 6m. Enter the groove by frustrating moves and balance up it delicately. Pretty much all over after the first couple of moves,... 8 user comments | 2 Stars Strong | HVS 5c |
3 |
Entropy's Jaw Top 50 8m. Start up Wild Thing but follow the impossibly-thin seam up the smooth slab to the right. Good but hard-earned small wires... 8 user comments | 3 Stars Technical Pumpy Fluttery | E5 6b |
4 |
Script for a Tier 8m. Step out from the flake of Mild Thing to gain the face left of the undercut arete and sketch up this. | 1 Stars Technical Pumpy | E6 6c |
5 |
Mild Thing 6m. Use the flake to gain the floral cracks. Well-named. 3 user comments | 1 Stars | D |
6 |
Art Nouveau 6m. A brilliant undercutting exercise "the best sequence on grit" up the rising diagonal overlap. The main small wire placement... 2 user comments | 3 Stars Strong Pumpy Fluttery | E6 6c |