Route Grade Votings
Total votes cast 6
Follow All at Sea to the break, then trend right across the wall to a square-cut hole below the roof. Pull over with great difficulty (a stopper move for some) then move right to gain a long finishing crack which is still tiring.
Found the roof very blind, the route goes exactly as per the Rockfax diagram but it is a lo-ong reach for a hard-to-find layaway to enable the pull over. Judging by the bale-out tat in the square hole, it is a regular stopper!
The crux is very baffling and seems to require either a huge physical span or an unfeasible dyno. Because it's so overhanging you'll only get one chance at it (leader or second), so make sure you've got prussiks and/or a rope left in place, as you end up way out in space. The moves immediayely after that are quite grueling too.